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Drawing & Painting 1

This course introduces students to the fundamental concepts and skills of painting and drawing while practicing the creative cycle used by working artists. Students will learn about relevant topics in art history-such as still life, landscape, and 1- and 2-point perspectives-and develop skill in using graphite, pen, gouache, and watercolor to render objects accurately in two-dimensional art. Each unit is a creative inquiry process from ideation to final product that is guided by essential questions. Students will be introduced to the elements of art and the principles of design, analyzing and forming judgments on artworks using their knowledge of each. They will also participate in critiques, reflecting on constructive feedback given by peers for the purpose of personal artistic growth. By the end of the course, students will have completed three culminating works that may contribute to their art portfolio.

3D Modeling & Animation 2

In this course students will continue to explore 3D computer-based modeling and animation through Autodesk Maya. Students will learn advanced modeling techniques using polygon mesh, NURBS, and digital sculpting. Students will learn to create advanced material maps and textures, lighting, and cameras, to bring their characters and environments to life. Students will build on their knowledge of Maya's animation tools to create advanced humanoid rigs, create expressive characters with shape blending, and stylized walk cycles. This course will conclude with a project in which students will create a 3D Animated project of their choosing. Emphasis will be placed on story structure, the principles of physical animation, and post-production techniques using Adobe Audition and Premiere.

3D Modeling & Animation 1

In this course students will explore 3D computer-based modeling and animation through Autodesk Maya, an industry standard tool for visual content creation and animation. Students will learn how to create 3D content including concept art and production assets for character and environmental elements. Students will learn essential techniques in character rigging for humanoid and non-humanoid models. Students will learn to create material maps and textures, lighting, and cameras to enhance environments and characters. Students will learn how to use Maya's powerful animation tools to apply traditional principles of physical animation in order to bring their creations to life. Students will also learn the basics of rendering and editing their animations with Adobe Premiere. This course will culminate with a project allowing students to create a 3D Animated demonstration of their work.

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